Occlusion and Normal Mapping

https://youtu.be/KYjDOroAyx0

For the last few months I have been implementing Parallax Occlusion mapping and Normal mapping to my personal experimentation engine, Arbrook (I will probably write a more in depth blog about Arbrook later). As you can see in the video the, its definitely not perfect, but I think it looks pretty good. This implementing did cause A LOT of rewrites through out the engine (A whole new material asset system for example). It was a lot of fun to work on though.

Link to the repository is here: https://github.com/Ragingram2/Arbrook

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