Point and Directional lights + Shadow Mapping

https://youtu.be/zuBQcZWh7-s

For the last few months I have been working on implementing some basic blinn-phon lighting (point and directional), and also implementing some realtime shadowmapping (omni-directional, and directional). This was written in my API-agnostic renderer/game engine Arbrook. The video showcases rendering with OpenGl but this functionality is also available to run in DirectX 11.

Link to the repository is here: https://github.com/Ragingram2/Arbrook

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